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Voodoo Academy

Being possessed has its advantages…

Annabelle Mulledy survived a Voodoo attack on her family as a child—but it left her possessed by the spirit of a nearly 200 year-old-girl. This girl, however, came with strange abilities bestowed upon her in the after life. When Kalfu, an evil Loa, discovers Annabelle he hopes to use her abilities to his advantage—to escape the spiritual realm and take a corporeal form. When Ogoun, the Loa of War, intervenes he recruits Annabelle to join him as a student at the Voodoo Academy. Will Annabelle master the arts, and fend off Kalfu’s spiritual assaults? Or, is she ultimately a puppet in a battle between Voodoo demigods? 

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Grim Tidings

Taking on death on its own turf…

Annabelle Mulledy survived Kalfu’s attack—one friend saved, another lost in Guinee. But now the vampires are on the rise. Most of them, she can handle without much trouble. But when an ancient, more powerful vampire confronts her—one who is uncomfortably familiar to her—and his apprentice joins her at the Voodoo Academy, she finds she has little choice. Help this vampire arrest and overpower death itself, or risk seeing her sister and parents irrevocably “turned” themselves.  

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Death Rites

The Voodoo Trials have been evoked. One student from each College will be called.

Kalfu has taken a host. Lives have been lost. Most blame Annabelle.  If the Academy—and all of Vilokan—is going to stand against Kalfu they must find a way to unite. Headmistress Erzulie has evoked the Voodoo Trials. A new High Hougan or Mambo must be chosen to unite the Academy’s five colleges. But when Annabelle discovers the true purpose of the Trials she must make an impossible choice—either compete to win, and divide Vilokan further, or risk unleashing an evil that will destroy the Voodoo world from within.

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Watery Graves

Voodoo isn’t just for land lovers… Meet the Mermaids and Mermen of Agwe’s Wyrmrider Academy.

Vilokan has fallen. The surviving students and Loa of the Voodoo Academy are dispersed, and on the run. The souls of the dead linger beneath the broken firmament. To stand against Kalfu, Annabelle’s only hope is to recover a lost relic, once belonging to Agwe, the Voodoo Lord of the Seas. But the underwater world is a perilous place full of sea serpents, insidious spirits, and even zombie sharks. The spirit of a fallen Caplata has claimed the relic that Annabelle seeks. Will Annabelle, with the help of Agwe’s mermaid wymriders, be able to recover the relic in time? Or, will Kalfu fulfill his plan to raise Vilokan’s fallen and unleash his undead army on New Orleans? 

Voodoo Queen

The Voodoo world needs a new Queen…

The bokors have united behind Kalfu. The magical war that Ogoun had predicted has begun. Mercy’s vampire coven is growing—but which side of this war are they really on? When Annabelle returns from Agwe’s oceanic domain she finds the remnants of Vilokan in hiding in fear for their lives. Will they unite behind Annabelle as the new Voodoo Queen, or will Kalfu’s legions overwhelm what’s left of the Voodoo world? Find out in the thrilling, action-packed conclusion to Monroe’s Gates of Eden: The Voodoo Legacy series.

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The Fomorian Wyrmriders

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The Legacy of a Vampire Witch